Space Engineers How to Color Lights

Master the art of coloring lights in Space Engineers to improve your ship’s functionality and aesthetics. This guide walks you through placing programmable blocks, using terminals to control light colors, and creating dynamic lighting systems for both utility and visual appeal.

# Space Engineers How to Color Lights: A Complete Step-by-Step Guide

Welcome to the ultimate guide on how to color lights in Space Engineers! Whether you’re building a sleek starship cockpit, setting up emergency alert systems, or just want to add some ambiance to your base, knowing how to control light colors is a must-have skill. This guide will walk you through everything from basic color changes to advanced scripting for automated lighting effects.

By the end of this article, you’ll be able to place lights, connect them to programmable blocks, use terminals to change colors instantly, write simple scripts for dynamic behavior, and troubleshoot common issues. Let’s dive in!

## What Are Colored Lights in Space Engineers?

In Space Engineers, “colored lights” refer to programmable light blocks that can display any color you choose using RGB (Red, Green, Blue) values. Unlike standard lights that only emit white light, colored lights let you customize hues for navigation, signaling, atmosphere, or system status indicators.

These lights are powered by electricity and controlled either manually via ship terminals or automatically through scripts running on programmable blocks. They come in two sizes—Small Light and Large Light—and can be connected to logic circuits for even more control.

Why use colored lights? For one, they help with visibility in space where sunlight isn’t available. They also improve safety by signaling danger, indicate docking status, or show battery levels. Plus, they make your builds look more professional and immersive.

## What You Need Before Starting

Before you begin coloring lights, gather these items:

– **Programmable Block**: Either Small or Large Programmable Block (recommended for scripting).
– **Light Block**: Standard Small or Large Light block.
– **Cable or Conduit**: To connect the light to the programmable block.
– **Ship Terminal**: For manual color adjustment.
– **Battery or Power Source**: Lights consume energy—ensure your build has enough power.
– **Creative Mode (optional)**: Great for testing without resource limits.

Note: In Sandbox Mode with Creative Mode enabled, you won’t face power constraints, making experimentation easier.

## Step 1: Place Your Light and Programmable Block

Start by building your structure—a ship, station, or outpost. Then follow these steps:

### Place the Light Block
Go into Build Mode and select either the Small Light or Large Light from the Lighting category. Place it where you want the colored light to appear. Common spots include:
– Cockpit windows
– Engine nozzles
– Docking ports
– Warning panels
– Interior decor

Tip: Position lights near walls or corners so their glow enhances the environment without overpowering it.

### Add a Programmable Block
Next, place a Small or Large Programmable Block nearby. It doesn’t need to be visible—hide it inside bulkheads or behind panels. The key is ensuring it’s close enough to connect to the light.

Pro Tip: Label your blocks clearly using block names (right-click > Rename) so you remember what each does later.

## Step 2: Connect the Light to the Programmable Block

Lights must be linked to a programmable block to receive color commands. Here’s how:

1. Select the light block and press **F** to open its interface.
2. Go to the **Connections** tab.
3. Click **Add Connection**, then choose **Programmable Block**.
4. Select your programmable block from the list.

Now the light is connected and ready for scripting or terminal control.

If you’re using cables or conduits, ensure they’re properly routed between the block and the programmable unit. No special wiring is needed—just proximity.

## Step 3: Access the Ship Terminal

The easiest way to change light colors without writing code is through the ship terminal:

1. Walk up to your ship or station.
2. Press **T** to open the terminal menu.
3. Navigate to **Blocks > Programmable Blocks**.
4. Select your programmable block.
5. Look for an option like **Control Linked Blocks** or **Manage Connections**.

From here, you’ll see all connected blocks—including your light. Tap the light icon to bring up its settings.

You should now see sliders for **Red**, **Green**, and **Blue**, each ranging from 0 to 100. Drag these to mix your desired color.

Example:
– Pure Red = Red: 100, Green: 0, Blue: 0
– Sky Blue = Red: 60, Green: 80, Blue: 100
– Warm Yellow = Red: 100, Green: 90, Blue: 0

Once satisfied, click **Apply** or **Save**. The light updates instantly!

## Step 4: Write a Script to Automate Colors (Optional but Powerful)

For advanced users, writing a script lets lights react dynamically—like turning red when oxygen drops or green when docked. Here’s a beginner-friendly example:

### Basic Color Change Script

Open your programmable block’s editor (click the pencil icon). Paste this script:

“`csharp
// Simple script to set light color
var light = GridTerminalSystem.GetBlockWithName(“MyColoredLight”) as IMyLight;
if (light != null)
{
light.Color = new Color(1f, 0.5f, 0f); // Orange
}
“`

Replace `”MyColoredLight”` with your actual light’s name. Save and run the script. The light turns orange!

### Advanced Example: Status-Based Lighting

This script checks if your grid is docked and changes color accordingly:

“`csharp
var light = GridTerminalSystem.GetBlockWithName(“DockIndicator”) as IMyLight;
if (light